The timing for Frost Bolt has been adjusted so avoiding it is more intuitive.Summon the Dead no longer allows for multiple concurrent adds.Summoned Necromancer skeletons now despawn when their master leaves combat.Crushing Limbs now has a longer range.Kagouti have learned the ability to Charge.Fire Imps now deal damage that is more in-line with their shock-oriented cousins.Its damage has also been significantly reduced. Flame Ray damage now scales to monster difficulty.Harvester Feasts no longer path briefly toward you before moving to the Harvester.Reflective Shadows can no longer be interrupted.The visual telegraph for Dive now correctly terminates.Poison Spray now more clearly indicates the targets it affects.Encase now displays correctly in the Death Recap window.Lash now damages all players within its area of impact indicated by the visual telegraph.The timing for Scrape has been adjusted so avoiding it is more intuitive.Giants will no longer attempt to use Kick on targets that are not in front of it.The timing for Obliterate has been adjusted so avoiding it is more intuitive.The casting of Haunting Spectre will no longer cancel when Ghosts are on steep terrain.Gargoyles will no longer attempt to use Petrify against you if you are playing solo.Quake now appears as a rock in the Death Recap window.Lacerate now appears as a blood drop in the Death Recap window.Double Swipe now correctly displays its name in the Death Recap window.Ice Barrier now correctly appears once the cast has completed (instead of slightly before).The timing for Flare has been adjusted so avoiding it is more intuitive, but it can no longer be interrupted.Fear Mages now cast Fright Force instead of Entropic Flare.Static Field will no longer attempt to buff constructs that have already received the buff.Static Field will no longer remain up after Dwarven Centurions leave combat.It will also no longer damage player characters who are outside the area of impact indicated by the visual telegraph. Fiery Breath now allows the Daedroth to turn faster.Rotbone now causes its target to bleed.The timing for Vomit has been adjusted so avoiding it is more intuitive.Blood Craze now appears as a blood drop in the Death Recap window.Crushing Swipe now correctly affects all player characters standing within its area of impact indicated by the visual telegraph.Assassin Beetles now use Shadow Step more frequently. ![]() Monster charge attacks will now deal damage once to each target within the impact radius they would previously strike each target once for every target in the impact radius.Monsters can no longer turn their head to look at nearby player characters or objects while they are feared.Large monsters that are not bosses are no longer more powerful than bosses, and boss monsters are now more powerful.Fixed an issue where the NPC ability Soul Tether was stunning enemies instantly instead of at the end of the ability being cast.If you are killed by swarming monsters, you will no longer be attacked immediately upon resurrection. ![]()
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